> For the complete documentation index, see [llms.txt](https://october-studio.gitbook.io/monster-survivors-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://october-studio.gitbook.io/monster-survivors-documentation/testing/presets.md).

# Presets

## Testing Presets

To make testing specific moments in stages under specific conditions you can use a built-in solution: Testing Presets. \
\
Let's take a look at a Testing Preset. By default, you can find one here:<br>

<figure><img src="/files/neiBUBRWklCz5wxAGHGs" alt=""><figcaption></figcaption></figure>

Upon opening it in the inspector, you will find the following parameters:

<figure><img src="/files/d49toZBYyhIlrGTBftZp" alt="" width="323"><figcaption><p>Testing Preset Example</p></figcaption></figure>

Here you can set the time a stage will start from, XP level of the character, and starting abilities.

{% hint style="info" %}
These settings are useful for testing boss encounters, for example, or some difficulty spikes.&#x20;
{% endhint %}

\
To activate the preset, assign it in the appropriate field in the Game Management component in the Game scene:

<figure><img src="/files/YvLoCnzkiIs44u02WEnC" alt="" width="353"><figcaption><p>Game Management component</p></figcaption></figure>

<figure><img src="/files/UdoyttUWDlnw7wuUj3kE" alt="" width="375"><figcaption><p>Testing Preset assignment</p></figcaption></figure>

Now, you can start the game as usual, and these settings should apply automatically upon entering a stage.

{% hint style="info" %}
Don't forget to remove the assigned preset when you don't need it.
{% endhint %}


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