Tracks And Clips
Last updated
Last updated
Timeline track is an arrangement of events, that correspond to specific points on the timeline, and are represented as a horizontal sequence. Stage creator supports 3 types of tracks:
Wave track
Boss track
Camera track
Track events are called clips, and can do a variety of functions, depending on the track. When opened, a clip typically looks like this:
Wave track is designed to spawn regular enemies. Each such track is dedicated to one specific enemy, but can be duplicated several times, depending on your needs. When opened, wave track settings are pretty simple, you just have an option to set an enemy from the database:
Wave track supports 3 different spawn clips:
Burst - Instantly spawns a specific number of enemies.
Continuous - Spawns a specific number of enemies each second for the duration of the clip.
Maintain - Keeps a static number of enemies on the screen.
Every clip type corresponds to a specific color, as shown above.
Similarly to enemy track, the boss track is used to spawn a boss fight in a point on the timeline. However, instead of being dedicated to a specific enemy, the boss track corresponds to all bosses simultaneously. This track uses only one simple type of clip, to initiate the fight When opened, boss clip allows you to choose the boss, and configure it:
Camera track is self-descriptive - it allows to control camera size in a specific point in time. It comes with one type of clip, to change the camera size:
Version 1.1.0 also introduced an option to disable offscreen teleport as a wave override. More about this feature can be found here .