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Monster Survivors Template Documentation
  • Welcome
  • CHARACTER
    • Add a Character
    • Starting Ability
  • Stages
    • Stage Creator
    • Tracks And Clips
    • Stage Settings
    • Create a Stage
  • Enemies
    • Simple Enemies
    • Ranged Enemies
    • Bosses
    • Add a Simple Enemy
    • Add a Boss
  • Abilities
    • Ability Types
    • Abilities System Structure
    • Add Abilities
  • Upgrades
    • Upgrade Types
    • Upgrades System Structure
    • Add an Upgrade
  • Game structure
    • Main Menu Scene
    • Game Scene
  • Input
    • Input System
    • Menu Navigation
  • Known Issues
    • IOS Build
  • Testing
    • Abilities Testing Overlay
    • Presets
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  • Tracks
  • Clips
  • Wave Track
  • Boss Track
  • Camera Track
  1. Stages

Tracks And Clips

PreviousStage CreatorNextStage Settings

Last updated 3 months ago

Tracks

Timeline track is an arrangement of events, that correspond to specific points on the timeline, and are represented as a horizontal sequence. Stage creator supports 3 types of tracks:

  • Wave track

  • Boss track

  • Camera track

Clips

Track events are called clips, and can do a variety of functions, depending on the track. When opened, a clip typically looks like this:

Wave Track

Wave track is designed to spawn regular enemies. Each such track is dedicated to one specific enemy, but can be duplicated several times, depending on your needs. When opened, wave track settings are pretty simple, you just have an option to set an enemy from the database:

Wave track supports 3 different spawn clips:

  • Burst - Instantly spawns a specific number of enemies.

  • Continuous - Spawns a specific number of enemies each second for the duration of the clip.

  • Maintain - Keeps a static number of enemies on the screen.

Every clip type corresponds to a specific color, as shown above.

All of these tracks offer a Wave Override - an options that allow you to change global parameters of each enemy - heals, movement speed, damage, etc. - but only for this specific clip. It's very convenient if you want to make a single wave stronger or weaker, for example.

Boss Track

Similarly to enemy track, the boss track is used to spawn a boss fight in a point on the timeline. However, instead of being dedicated to a specific enemy, the boss track corresponds to all bosses simultaneously. This track uses only one simple type of clip, to initiate the fight When opened, boss clip allows you to choose the boss, and configure it:

Boss clip features short preparation stage - a warning with gradual arena and boss spawn. Naturally, as these take some time, its recommended to set clip duration to 5 seconds.

Camera Track

Camera track is self-descriptive - it allows to control camera size in a specific point in time. It comes with one type of clip, to change the camera size:

Camera track is used to add dynamics to the gameplay. It can be very effective when paired with sudden spawn of many enemies or a boss, for example.

Version 1.1.0 also introduced an option to disable offscreen teleport as a wave override. More about this feature can be found here .

Offscreen Teleport
Clip example
Wave track settings
Stage track example
Boss clip example
Camera clip example