> For the complete documentation index, see [llms.txt](https://october-studio.gitbook.io/monster-survivors-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://october-studio.gitbook.io/monster-survivors-documentation/testing/abilities-testing-overlay.md).

# Abilities Testing Overlay

Abilities Testing Overlay is a new tool introduced in the version 1.2.0. It allows to easily test abilities in the runtime.&#x20;

## Enabling Abilities Overlay

First of all, make sure that the overlay is enabled in appropriate scene (Game by default).

1. In the scene view, press the \~ button. The Overlays menu should appear.&#x20;

{% hint style="info" %}
Alternatively, click the 3-dot menu of the scene view, and select the overlay menu from there\
\ <mark style="color:yellow;">In the Unity Editor 2021 and earlier Overlays menu activates on spacebar instead.</mark>
{% endhint %}

<figure><img src="/files/nXJIgSAS9aLINUD8gK2v" alt="" width="356"><figcaption><p>Overlays menu.</p></figcaption></figure>

2. Here, check if Abilities Overlay is enabled. If not, enable it.
3. Now, the Abilities Overlay button should appear in the bottom-left corner of the scene view:

<figure><img src="/files/XSNzvcJeYlm05gaCH896" alt=""><figcaption><p>Abilities Overlay button.</p></figcaption></figure>

{% hint style="warning" %}
This overlay only works in the runtime, so make sure to start the game and enter a stage first.
{% endhint %}

## Abilities Overlay Features

Let's take a look at the overlay:

<figure><img src="/files/FWMua6He78JugKS47dOT" alt="" width="563"><figcaption><p>Abilities Testing Overlay</p></figcaption></figure>

* The Pause/Resume Time button is used to pause the game while you select abilities to test.
* On the left you can see a list of all registered abilities. You can sort them by All/Acquired/Not Acquired, or simply use the search bar to quickly find what you need.
* On the right you will see a list of settings upon selecting an ability. There you can see if its active or not, ability level, and controls for enabling and changing the level.
