Game Scene
Last updated
Last updated
This GameObject contains all of the components that manage the various systems of the game.
Abilities Manager
Drop Manager
This component manages drop - the items that spawn when enemy dies, such as gold, healing, chest, magnet, bomb, gems
Easing Manager
Easing Manager is an in-house analog of the DoTween asset, that is build on top of Coroutines. It provides an easy way to animate gameObjects.
Enemies Spawner
This component is responsible for spawning enemies and bosses
Experience Manager
This component manages experience points and level ups the player
Field Manager
Pools Manager
Safe Area Manager
This is a small components that manages safe area on mobile platforms
Stage Director
This component is responsible for running the stage timeline
Game Canvas consists of the three screens and three windows
Game Screen
The main ui of the game that the player will see 95% of the time. Contains xp progressbar, timer, joystick, coins and kills indicators, and abilities, chest, pause windows
Abilities Window
This window shows up every time the player levels up. The player is presented with three random abilities to choose from
Chest Window
Chest window shows up every time the player picks up the chest drop item. It rewards player with 1, 3 or 5 random abilities
Pause Window
This window lets the player to toggle sounds, music and vibration, and to exit to the main menu
Stage Failed Screen
Stage Complete Screen
This screen shows up when the player successfully finishes the stage
This component is responsible for managing abilities. To find out further, read
This component controlls ground, spawns end despawns
This component provides access to a simple .
This screen shows up when the player dies. The player can choose whether to revive (if the is bought) or to exit to main menu