Simple Enemies
Last updated
Last updated
Simple enemies is the most common type of enemy you find in the game. Their purpose is to create constant waves for player to endure.
All enemies are created using sprite sheets. For most simple enemies you will only need one sprite sheet with walk/idle animation. You can find out more about sprite sheets and how to work with them in the . There are 17 simple enemies in the game:
1
2
3
4
5
6
7
8
9
Besides visuals, every enemy has its own stats as follows:
Speed
Health
Damage
Can it be kicked back or not
Additionally, every enemy has an adjustable list of drops, with a chance of drop for each item in the game. Enemies also have several visual/cosmetic parameters, for example reaction on hit, damage color, spawn fade-in etc.
Version 1.1.0 introduced new behavior for simple enemies - ability to instantly teleport close to the player if they run too far.
This feature is enabled by default. To disable it globally, go to Game scene > Game Management > Enemies Spawner. In the inspector it should look like this:
There, you can adjust the parameters to your liking.
Bat
Hand
Bug
Shade Vampire
Pumpkin
Jellyfish
Plant
Shade
Slime
Shade Bat
Vampire
Stag Beetle
Eye
Purple Jellyfish
Wasp
Shade Jellyfish (Mini boss)
Fire Slime
If you want to keep this feature on, but turn it off only for some waves, it can be done via Wave Override in the Wave Track settings. To know more, visit .