> For the complete documentation index, see [llms.txt](https://october-studio.gitbook.io/monster-survivors-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://october-studio.gitbook.io/monster-survivors-documentation/character/starting-ability.md).

# Starting Ability

Add a starting ability to a specific character.

Version 1.0 introduced Weapon Abilities. Any ability can be marked as a weapon, and it would appear in the Weapon Select window at the start of each stage.

Version 1.0.2 expands this system with a new feature - Starting Ability. Now you can assign an ability to a character, and it will automatically start with it.

<figure><img src="https://1095504291-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FiNhXrPwcj8TJ32pNkD2R%2Fuploads%2F4VAFySYHMd168TKnccRQ%2Fchars.png?alt=media&amp;token=a89cfe7b-661d-4191-813e-259d954f70f4" alt="" width="295"><figcaption><p>Regular Character vs Character with Starting Ability</p></figcaption></figure>

{% hint style="info" %}
Starting Abilities can be used along with the Weapon Abilities. However, for gameplay clarity, its recommended to stick to one method.
{% endhint %}

## How enable Starting Abilities

Assigning this ability is very simple:&#x20;

1. Head to your Characters Database. \
   Its typically located here ![](https://1095504291-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FiNhXrPwcj8TJ32pNkD2R%2Fuploads%2FisZQcBkjxi0Qx7esMxU4%2Fimage.png?alt=media\&token=26e2dfc5-13fd-4f16-af3a-51eb92e262da).
2. Open the Database. In should look something like this in the Inspector:

<figure><img src="https://1095504291-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FiNhXrPwcj8TJ32pNkD2R%2Fuploads%2F9gdN3IvvnEZyiJz3lMGi%2Fimage.png?alt=media&amp;token=10e85fd8-8755-4489-9ffe-301f4cb9e8bf" alt="" width="375"><figcaption><p>Typical Characters Database</p></figcaption></figure>

There you will see new options:

<figure><img src="https://1095504291-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FiNhXrPwcj8TJ32pNkD2R%2Fuploads%2FfxmOWOFnT9bXWa5Fj69c%2Fimage.png?alt=media&amp;token=8f262cfc-d22d-44ce-b1d1-897a7d9e6ec7" alt="" width="375"><figcaption><p>Starting Ability Options</p></figcaption></figure>

3. The first one enables the Starting Ability for this specific character. The second determines the ability itself. The ability list is determined by the Abilities Database. \
   Tune them to your liking.

{% hint style="info" %}
If you want an ability to be exclusive to one character, assign it as a starting ability, and mark it as a weapon at the same time - this way it won't appear while playing as another character.
{% endhint %}

{% hint style="info" %}
If the ability you expected to appear in the dropdown is not there, make sure its properly registered. To know more, visit [Add Abilities](/monster-survivors-documentation/abilities/add-abilities.md).
{% endhint %}

4. Now, if you enabled the options, your character should display its ability in the Character Selector.
