🦇
Monster Survivors Template Documentation
  • Welcome
  • CHARACTER
    • Add a Character
    • Starting Ability
  • Stages
    • Stage Creator
    • Tracks And Clips
    • Stage Settings
    • Create a Stage
  • Enemies
    • Simple Enemies
    • Ranged Enemies
    • Bosses
    • Add a Simple Enemy
    • Add a Boss
  • Abilities
    • Ability Types
    • Abilities System Structure
    • Add Abilities
  • Upgrades
    • Upgrade Types
    • Upgrades System Structure
    • Add an Upgrade
  • Game structure
    • Main Menu Scene
    • Game Scene
  • Input
    • Input System
    • Menu Navigation
  • Known Issues
    • IOS Build
  • Testing
    • Abilities Testing Overlay
    • Presets
Powered by GitBook
On this page
  1. Abilities

Ability Types

PreviousAdd a BossNextAbilities System Structure

Last updated 4 months ago

There are two main types of player abilities in the game - active and passive.

Active abilities are the ones that damage enemies. They usually have projectiles or fields that damage enemies on collision. An active ability has it's corresponding evolution - a more powerful version of the said ability. Every evolution also requires a specific passive ability.

Passive abilities - are the ones that improve player stats, such as damage, HP, speed, etc.

The template features 36 abilities (12 active, 12 passive, 12 evolution)

Id
Active Ability
Passive Ability
Evolution
1

Steel Sword

Golden Chalice

Sacred Blade

2

Wooden Wand

Book Of Wisdom

Ancient Scepter

3

Solar Magnifier

Vitality Potion

Lunar Projector

4

Rolling Stone

Power Gauntlet

Mace Ball

5

Fireball

Grow Bean

Meteor

6

Boomerang

Magnet

Recoiler

7

Ice Shard

Titan Shield

Silver Stakes

8

Magic Rune

Wind Fan

Spiky Trap

9

Lightning Amulet

Heart Charm

Thunder Ring

10

Guardian Eye

Hourglass

Time Gazer

11

Flying Daggers

Wings

Twin Daggers

12

Shooting Star

Space Orb

Void Star