Create a Stage
Last updated
Last updated
As a first step, please make sure you prepared at least a few enemies or have the ones that came with the template. If are not sure, take a look at Add a Simple Enemy.
Let's take a look at a Timeline File:
Navigate to and select a stage file, for example Stage 1. It should have an icon like this:
Open the file. If you did everything correctly in Step 2, the Timeline window should look like this:
To display the timeline in seconds, press the settings button on the Timeline window, and select Seconds:
For the ease of use you can lock the Timeline window, to pin the current stage you're working on. To do this, press the button, on the top right side of the window. If you want to open another timeline, make sure to unlock the window before doing that.
Now you can add various enemies, bosses and camera control:
Right Click on the empty field on the left, and add a wave track:
An empty track with preselected enemy will appear:
Click on the track. Inspector should display its settings:
There, choose your desired enemy.
If the enemy you expected doesn't appear in the list, refer to Step 4 of Add a Simple Enemy
Repeat Steps 1 and 2 to add as many enemies as you like for this stage.
The process is mostly the same for bosses, but instead of separate tracks, you can add all bosses into a single one. To add it, Right Click on the empty field on the left, and choose to add a Boss Track:
To add optional camera controls, also Right Click on the empty field on the left, and choose to add a Camera Track:
As you added enemies, bosses or camera controls to you liking, its time to set them up to appear in your stage.
On your timeline, hover on a wave track that you want to configure, press Right Mouse, and Add a Wave:
This will spawn a wave of your choice. To know more about the waves and other clip types, go to and .
Resize the clip to your liking. To do that, hover over the edge of the clip, and drag it however you need. You can also size it more precisely in the Inspector field, by selecting the clip:
In the same Inspector window you will find spawn settings, that are separate for each individual Wave Clip:
By default, all the spawn values will be 1. Make sure to change them in the Inspector according to your liking.
Repeat the process for every enemy. To achieve best results, mix and match different Wave Clips, set different values etc. In the end, it can look in this manner:
You can optionally add tracks for Boss Fights and Camera Control. Example is also shown on the image above.
You can edit your Stage at any time. If you are not sure how you want it to play yet, you can fast forward to next steps, and come back to it later.
Next, you need to create a settings file for your Stage.
First, you need to create a Stage Data file, to hold its settings. To do that, Right Click on in a project folder > Create > Stage Data. Rename your file.
Open the file. It should look like this:
Now, populate the fields to your liking. Check out if you are not sure what these fields represent. Assign your newly created Stage Timeline in the Timeline field.
Make sure to set proper values to Enemy Damage and Enemy HP (1 by default).
Now you need to add this Stage Data to the Stage Database.
To do that, open the Stage Database file . It should look like this when opened:
Here, press the + icon on the bottom of the list. A new field will appear. Click on it and assign the Stage Data that you created.
Now you can play the game to test your Stage, and make adjustments in the process.
Have Fun!