toggle-large-onPipeline Switcher

Overview

The Pipeline Switcher is a custom tool that allows you to switch from the Built-in Render Pipeline to the Universal Render Pipeline (URP) with a single click.

To open the tool, select Tools -> October -> Pipeline Switcher.

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How does it work

When you press the “Switch to URP” button, the tool performs the following steps in sequence:

1

Installs URP

Downloads and installs the Universal RP package from the Package Manager (if not already installed).

2

Recompiles Scripts

Unity recompiles all scripts to ensure compatibility with the new package.

3

Unpacks URP Assets

The tool automatically unpacks the “The Archer URP Assets.unitypackage”, which contains:

  • Custom URP shaders

  • A preconfigured URP Asset

  • Material converters

  • An updated version of the Pipeline Switcher Window

4

Recompiles Scripts Again

Another recompile occurs to register the newly unpacked assets.

5

Assigns URP Asset

The tool assigns the new Universal Render Pipeline Asset in Graphics Settings.

6

Converts Materials

All materials using the October and StandardUnlitScrolling shaders are converted to their URP equivalents.

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If the Universal RP package is already installed, the tool will skip step 1 and begin from step 3.

If you’ve manually unpacked the URP Assets package or created new materials using Built-in October shaders after switching, you can use the “Convert Materials” button in the Pipeline Switcher to process them individually.

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The Pipeline Switcher only converts materials that use October and StandardUnlitScrolling shaders. Materials using any other shaders will not be affected.

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