Asset Versions and Update Tips
Here you will find changelog and tips on how to handle changes between asset updates
V1.0.1
Game: 🪲Fixed an error when exiting the stage while drop is being spawned. 🪲Fixed a bug when the Inventory UI starts behaving incorrectly. Editor: 🪲Removed custom Android Manifest that prevented Android builds from running on newer Unity versions.
When you update from 1.0.0, The Android Manifest file will not be removed automatically. Open Assets/Plugins/Android folder and remove it manually.
Or you can replace it with your own correct one if you have one.
V1.0.2
🪲Fixed projectiles not bouncing off walls when the Bouncy Shot ability is active together with Travercing Shot. 🪲Fixed a bug when the player gets fatal damage at the same time as the last enemy dies. Editor: ➕Added Prefab Overrides Indicator in Stage Creator with the ability to apply overrides or create a new prefab. ➕Added an option to use animators instead of separate animations in weapon animation sets. ➕Adjusted some navmesh obstacle sizes. 🪲Fixed bug with creating and duplicating Stages in Stage Creator.
If you update from previous versions and you've made changes to the Bow Animations Set or Wand Animations Set assets, do not override them during the update.
File changes:
Added:
WeaponAnimationsSetEditor.cs RoomPrefabsOverridesIndicator.cs PrefabOverridePopup.cs Hero Wand Animator.controller Hero Bow Animator.controller
Modified:
SimpleProjectile.cs ArmoryManager.cs EnemyBehavior.cs PlayerBehavior.cs WeaponAnimaitonsSet.cs HeroBehavior.cs RoomPrefabsHandler.cs RoomPanel.cs StagePage.cs StageListItem.cs StageDatabasePage.cs StageMenuHeader.cs Wand Animations Set.asset Bow Animations Set.asset EnemyTypeWindow.uxml
Adjusted nav mesh obstacle size: Small Low Obstacle.prefab Small Low Obstacle End L.prefab Small Low Obstacle End R.prefab
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