code-branchAsset Versions and Update Tips

Here you will find changelog and tips on how to handle changes between asset updates

V1.0.1

Game: 🪲Fixed an error when exiting the stage while drop is being spawned. 🪲Fixed a bug when the Inventory UI starts behaving incorrectly. Editor: 🪲Removed custom Android Manifest that prevented Android builds from running on newer Unity versions.

circle-exclamation
chevron-rightFile changes:hashtag

Removed:

AndroidManifest.xml

Modified:

ArmoryGridUI.cs DropBehavior.cs ExpandedArmoryPopup.cs ExpandedHeroPopup.cs ExpandedItemPopup.cs HeroCardBehavior.cs ItemCardBehavior.cs

V1.0.2

🪲Fixed projectiles not bouncing off walls when the Bouncy Shot ability is active together with Travercing Shot. 🪲Fixed a bug when the player gets fatal damage at the same time as the last enemy dies. Editor: ➕Added Prefab Overrides Indicator in Stage Creator with the ability to apply overrides or create a new prefab. ➕Added an option to use animators instead of separate animations in weapon animation sets. ➕Adjusted some navmesh obstacle sizes. 🪲Fixed bug with creating and duplicating Stages in Stage Creator.

circle-info

If you update from previous versions and you've made changes to the Bow Animations Set or Wand Animations Set assets, do not override them during the update.

chevron-rightFile changes:hashtag

Added:

WeaponAnimationsSetEditor.cs RoomPrefabsOverridesIndicator.cs PrefabOverridePopup.cs Hero Wand Animator.controller Hero Bow Animator.controller

Modified:

SimpleProjectile.cs ArmoryManager.cs EnemyBehavior.cs PlayerBehavior.cs WeaponAnimaitonsSet.cs HeroBehavior.cs RoomPrefabsHandler.cs RoomPanel.cs StagePage.cs StageListItem.cs StageDatabasePage.cs StageMenuHeader.cs Wand Animations Set.asset Bow Animations Set.asset EnemyTypeWindow.uxml

Adjusted nav mesh obstacle size: Small Low Obstacle.prefab Small Low Obstacle End L.prefab Small Low Obstacle End R.prefab

Last updated